Showing posts with label 3ds max. Show all posts
Showing posts with label 3ds max. Show all posts

September 7, 2009

3D Tutorial : Lowpoly Head Modeling

lowpoly modeling tutorial, modeling tutorial, lowpoly modelingThis is the Flash edition of the 3d lowpoly head modeling tutorial. It is navigated if it clicks on both ends on the right and left of the window. This 'swf' tutorial shows ou how to make 3d lowpoly head with cube object. This tutorial can be followed by any 3d grahic software, such as : 3ds max, maya 3d, blender 3d. Follow this tutorial and you can made your own head modeling if you can finish this 3d low poly tutorial.

lowpoly modeling tutorial, lowpoly tutorial, modeling tutorial
Stage 1 (89 pages)
The contour of the head is decided first.
Stage 2 (100 pages)
Improvement in the basic contour.
Stage 3 (182 pages)
The position of the eye and structure are modeled.
Stage 4 (98 pages)
The initial shape of the eyebrow and the eyelid is made.
Stage 5 (133 pages)
A nose is modeled. Arrangement around the mouth.
Stage 6 (139 pages)
A lip and a jaw are modeled.
Stage 7 (143 pages)
An ear and a former head are modeled.
Stage 8 (105 pages)
Hair and eyelashes are modeled. Then, completion.

Download free tutorial "3D Tutorial : Lowpoly Head Modeling" here!

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August 22, 2009

3DS Max Tutorial : Modeling Bugatti Veyron

3ds max modeling, 3d max modeling, 3d tutorial, 3ds max tutorial, Free Tutorial, Free Download PDF Tutorial, Free PDF Tutorial, PDF Free TutorialThis 3DS Max Modeling Tutorial is aimed for an intermediate user of 3DS Max. Using 3DS MAx 9 and if you use different version, the button configuration may be slightly different. You need blueprint of the model first to start the modeling.

The Bugatti Veyron is mid-engine grand tourer produced by Bugatti headquarters. It is named after French racing driver Pierre Veyron, who won the 24 hours of Le Mans in 1939 while racing for the original Bugatti company. It is an extremely high class car that will reach 62 mph in 2.5 seconds; with a top speed of 253 mph.

Download Free PDF Tutorial here!

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3DS Max Tutorial : Modeling Mug

3ds max tutorial, 3d max tutorial, free 3d max tutorial, Free Tutorial, Free Download PDF Tutorial, Free PDF Tutorial, PDF Free TutorialThis simple 3DS Max Tutorial is for beginner user. This 3DS Max Tutorial will show you how to use Lathe modifier, and couple of Editable Poly features like Connect, Hinge From Edge, and Inset to model a mug. You will be able to model a mug in couple minutes and create your own model with lathe modifier and poly editing.

Follow this easy step by step 3DS Max Tutorial, and learn how 3DS MaX work for your idea. Enjoy!
Download Free PDF Tutorial here!

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3DS Max Tutorial : Car Rim Modeling

car rim modeling, 3ds max tutorial, modeling tutorialThis 3DS Max Tutorial shows you how to create rims for a sports car by using the Bridge feature for an Editable Poly that introduced in 3DS Max 7 and very usefull to save modeler a lot of work. After you done with this tutorial, you can create your own wheel. This 3DS Max Tutorial use the common technique modeling such as Extrude, Bevel, Chamfer, Bridge, Soft Selection.

This 3DS Max Tutorial is for beginner and very easy to follow. So let's get started!

Tutorial Link here!

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3DS Max Tutorial : Modeling a low-poly LCD monitor

low poly modeling, modeling tutorial, low poly tutorial, low poly modeling tutorialThis tutorial will show you how to model an LCD monitor in 3D Studio Max using basic of box modeling techniques. This tutorial is suitable for beginners and shows exactly how to perform each step. We won't be using a background image/picture to model an existing monitor, instead we'll create our own original LCD monitor. Once you learned to apply the techniques in this tutorial, it will be a piece of cake to adjust/extend the model to create your own unique monitor.

With 3D modeling, there are many different ways to reach a similar result. Some of the tasks described in this tutorial are the things 'I' do, which doesn't mean it is 'the' way to do it. Although this tutorial is written primarily for 3D Studio Max users, the same techniques apply to many other packages as well. You could even use the free modeler Wings 3D.

Download PDF File here!

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July 23, 2009

Making of an Audi R-8

3ds max modeling tutorialIn this Making of, you will learn how to model an Audi R-8; or any vehicle for that matter. The principal is the same. For this Making of, you will need at least an intermediate knowledge of 3DS Max, or your preferred 3d application. This making of will be using 3DS Max 9, so if you have an older version or if you are using a different 3d application, your button configuration maybe be slightly different.

Word from author "I typically use vehicle blueprints, when available, for the modeling process. Although, you can use any reference photographs as well. When you are modeling
vehicles, you want to have plenty of reference photographs to view. I have over sixty reference photographs that I will be using throughout the entire time that I am modeling this vehicle. As you are gathering your reference photographs, you want to select many different angles, close-ups of certain parts; such as, headlights, tailights, wheels, and any distinct or unique grooves or parts of the vehicle. You can find all of the reference photographs by doing an image search in google or yahoo.

Something you have to realize, is that vehicle modeling is not easy or simple. There is no certain way to model a vehicle. Some people use box modeling, others use polygonal modeling or poly modeling, some use NURBS modeling or spline modeling. What I will be using and my personal preference is poly modeling. That is where you extrude the edge of a polygon to form the shape that you want. There is not a certain place to start your modeling when modeling a vehicle. Some start at the hood, some at the front drivers side fender well, some at the rear, and some at the roof of the vehicle. I usually start at the front drivers side fender, however, that is just your personal preference."

Download Making of an Audi R-8 PDF File here!

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Basic modelling in 3Ds Max

Basic modelling in 3Ds Max, 3ds max basicThis original tutorial was created in 2003 for 3D studio Max 3, all the latest versions of max will have the same tools but they may be accessed in a slightly different manner.
3D Max has a few basic tools you can use for Polygon modelling, although there are many other tools used by Artists to create models and by Designers to block out ideas or levels, the following tools are the ones used in the main to create low polygon in game models. It is also a good way to learn the basics of 3D modelling.

Believe it or not if you can do this tutorial you have learned most of what you need to be able to create low end models in Max for use in video games, of course it is very time consuming and you may not be able to create anything amazing at first but in time these basic tools will serve you well.

Download PDF File here!

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3ds Max 8 Visual Handbook

This book was written for artists, designers, students, teachers, working professionals, and anyone who wants to build their dreams. At the beginning of each chapter, the introduction gives you a sense of the possibilities.The section headings present the theory you need just in time to do the step-by-step tasks that follow. Tips and tables give you important clues about pitfalls, shortcuts, and advanced techniques. By studying both the theory and the mechanics, you will be equipped not only to push the right buttons, but also to create art, solve problems, and invent solutions.

3ds max is one of the most powerful desktop 3D graphics programs available today. It is used for a wide variety of commercial and artistic applications, including architecture, computer games, film production, web design, forensics, medical visualization, scientific visualization, virtual reality, and fine art.
The chapters of the book are meant to be followed in order, but each one is designed to be able to stand alone. If you are new to 3ds max, the best thing to do is start at the beginning and work your way through the topics in order. More advanced students may want to skip to areas of particular interest.To use this book as a “how to” reference, look up your task in the table of contents or look up topics in the index. Extensive tables of commands may be found in the chapters as well as in the appendices.

Chapter 1 gets you up and running, from installing the program to navigating the interface and learning essential file commands.
Chapters 2–4 teach you how to create and select objects, control the display, render images, and navigate 3D scenes. Since the last edition of this book, new objects, group commands, and sidebars have been added.
Chapters 5–7 show you how to manipulate and animate objects using transforms, modifiers, and animation controllers.The sequence of topics has been significantly revised, in accordance with changes to the user interface as well as for clarity.
Chapters 8–10 explain more advanced modeling techniques, including sub-object editing and compound objects. New to this edition are sections on polymesh editing in Chapter 8 and AEC Objects in Chapter 10.
Chapters 11 and 12 describe the use of lights and cameras for illuminating and composing views of your scenes.The section on animating cameras in
Chapter 12 has been expanded to include more on walkthrough, flythrough, and flyby animations.
Chapters 13 and 14 cover materials and mapping, so that you can make your scenes realistic as well as beautiful. Special care went into these chapters to make the figures larger and more beautiful.
Chapter 15 rounds out the book with rendering and shows you how to add effects to produce high-quality pictures and movies. Many new figures have been added here for clarity, beauty, and visual interest.

Enjoy!

Download 3ds Max 8 Visual Handbook PDF File here!

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July 17, 2009

3DS Max Tutorial : Reactor Basic - Bouncing Balls

3DS Max Tutorial : Reactor Basic - Bouncing Balls

This 3D Max tutorial shows you how to create series of bouncing balls in a 3D City using Reactor in 3D Studio Max.

3DS Max Tutorial : Reactor Basic - Bouncing Balls

The tutorial works just as well with a simple plane if you would like to build the city at a later date.
Site link here!

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May 19, 2009

3DS Max Tutorial: Modeling the Ironman Helmet


Word from author : "When I first saw Adi Granov's Ironman Helmet design in the movie, I was overwhelmed by how he had designed something that looked so geometrically simple yet harbors such a high-tech sophisticated look. Very naturally I seek to replicate that design for the sake of my own satisfaction."



The first thing one must do before any modeling begins is to obtain a decent schematic view of whatever you modeling. Please note that this principle should not apply when modeling LARGE scale buildings or anything huge as the fillet effect would end up giving your large scale buildings that vacuum form plastic toy model look.

Site link 3DS Max Tutorial: Modeling the Ironman Helmet here!

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April 6, 2009

3DS Max Animation with Biped

3DS Max Animation, 3DS Max Animation with bipedThis ebook will show how to animate an already created 3D humanoid figure in 3DS Max 7 using its biped character feature. This 3DS max tutorial will only show how to set up your character and how to create animations easily. How to create humanoid figures in
3D and how to do more advanced animations won’t be covered.

All actions that must be taken are explained in simple steps and with graphical information. You don’t need to be an expert in 3DS Max animation to follow the instructions given. Easy 3DS Max animation!
Get this 3DS Max Animation with Biped.

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March 24, 2009

Toon Character Tutorial

Toon Character TutorialThis Toon Character Called 'Geoff' & his Rig" by "Tom Greenway". This is a tutorial which covers the basics of modeling and rigging a toon character. It doesn't go into much detail and it is definitely the quick and easy method for fast results.

It's for the intermediate user and assumes knowledge of edit mesh editing and the 'modifier stack'.
site link here!

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Steaming coffee cup with 3ds MAX

3D tutorial - steaming coffee cupThis tutorial will show you one way to make steam or smoke using 3ds MAX. This is not a particle based method, you'll just be manipulating a form and creating a material to produce the effect of a whisp of steam ! Have fun !

You can download the 3D demonstration model for FREE !
Requirements: 3ds MAX v4.





3D tutorial - steaming coffee cup
site link here!

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Normal Map Introduction

This tutorial is for understanding the best way to make a normal mapped model. This is how to create the dice above using just a box and a normal map.

You are going to learn a lot of tips and tricks. Using 3D Studio Max 8, but the techniques should apply to any 3d software that supports normal maps.

site link here!

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February 24, 2009

Make A Mesh All Quads

If you have two triangles anywhere in your mesh, they can be joined to make a single quad. Symmetrical objects are also good for making quads. This technique shows you how to convert a mesh into quads.

site link here!

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Basic Hand Modelling

This tutorial is about to modelling basic hand with 3DS Max with the help of Editable poly and FFD Modifier Modeling. This tutorial is good for 3DS max user beginner.

site link here!

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February 19, 2009

Head modelling from photo

free tutorial, tutorial index
From tutorial creator : "I will have to assume you have a basic understanding of MAX knowledge, although I do get down to the very basics. I'll cover as much as I can for those who have just jumped on the 3D bandwagon (what took you so long! :) but I can't guarantee I'll get everything in. So good luck to all and hope it's helpful to you."

This tutorial separate into 3 big step. Just follow the step and learn how this is work.
Step 1 ; Step 2 ; Step 3

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