3D Max has a few basic tools you can use for Polygon modelling, although there are many other tools used by Artists to create models and by Designers to block out ideas or levels, the following tools are the ones used in the main to create low polygon in game models. It is also a good way to learn the basics of 3D modelling.
This is a quick guide to three main Polygons Modelling tools;
You can choose the window you wish to work in by just left clicking within it. Highlighted in the right hand panel and the bottom of max are some useful tools for the selected perspective window. From right to left, Field of View, Pan, Rotate and Full Screen selected window.
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August 22, 2009
Basic modelling in 3Ds Max
at 12:38 AM