August 22, 2009

Guitar Hero III Developer Diary - Character Art

Guitar hero characters, low poly character, low poly modelingWord from author "When creating these characters, our first priority was to retain the comical look of the original Guitar Hero and Guitar Hero II while actually bringing them into the current generation of graphics. We fired some ideas back and forth and finally settled on the idea of keeping the exaggerated proportions of each character, but creating materials and textures that looked and felt realistic. We believed this gave us the best shot at creating some characters that were really impressive without sacrificing the personality and style the franchise had established."

Chris George, lead character artist on Guitar Hero III: Legends of Rock says "Most of the techniques I mention in this diary are industry-standard, and the production staff on the game was very organized, and it helped make our lives much easier when it came to scheduling. In the end, I feel very proud and confident of the art in our game. It was the talent and enthusiasm of the artists involved that made these characters look so great and it was a pleasure to work with them."
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