Showing posts with label maya. Show all posts
Showing posts with label maya. Show all posts

September 7, 2009

Maya Tutorial : Modeling a Perfect 3D Face

maya modeling tutorial, modeling 3d head tutorial, maya tutorial, 3d modeling tutorials, 3d modeling tutorialHere are many ways in which to model a head in 3D. In this maya 3d modeling tutorial, we'll look at polygon modelling with subdivision smoothing for mesh refinement. This approach enables you to create the topology of the face mesh in a very direct and hands-on manner. With NURBS modelling, creating a human head can be problematic, and the best method involves stitching multiple surfaces together. This takes an awful lot of planning and isn’t a method you can jump straight into. Polygon modelling enables you to correct mistakes more fast and easily.

Correct topology (the way a surface is structured) is the single most important aspect of head modelling. We'll be creating special topological structures, known as ‘edge loops', which outline areas of the face and mimic the rings of muscle under the skin. Without proper loops, a head will be difficult to animate. We’ll also be making sure all the polygons have four vertices (called quads). A mesh of all quads is less likely to pinch when smoothed and animated. Although this tutorial uses Maya, the principles employed are applicable whatever app you use.

Download free tutorial "Maya Tutorial : Modeling a Perfect 3D Face" here!

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3D Tutorial : Lowpoly Head Modeling

lowpoly modeling tutorial, modeling tutorial, lowpoly modelingThis is the Flash edition of the 3d lowpoly head modeling tutorial. It is navigated if it clicks on both ends on the right and left of the window. This 'swf' tutorial shows ou how to make 3d lowpoly head with cube object. This tutorial can be followed by any 3d grahic software, such as : 3ds max, maya 3d, blender 3d. Follow this tutorial and you can made your own head modeling if you can finish this 3d low poly tutorial.

lowpoly modeling tutorial, lowpoly tutorial, modeling tutorial
Stage 1 (89 pages)
The contour of the head is decided first.
Stage 2 (100 pages)
Improvement in the basic contour.
Stage 3 (182 pages)
The position of the eye and structure are modeled.
Stage 4 (98 pages)
The initial shape of the eyebrow and the eyelid is made.
Stage 5 (133 pages)
A nose is modeled. Arrangement around the mouth.
Stage 6 (139 pages)
A lip and a jaw are modeled.
Stage 7 (143 pages)
An ear and a former head are modeled.
Stage 8 (105 pages)
Hair and eyelashes are modeled. Then, completion.

Download free tutorial "3D Tutorial : Lowpoly Head Modeling" here!

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September 2, 2009

Maya Tutorial : Basic Walk-Cycle

walkcycle tutorial, maya walkcycle, free tutorial, maya tutorialAlthough other rigs can be used as well, this tutorial is intended for you to use the “Walking Ball” character setup created by the author. This tutorial is intended to teach new animation students a few basic animation techniques and workflow based on fundamental animation principles using Maya and a free character setup named walkingBall_v2.3 created by the author. This character setup or “rig” has many useful features without being overwhelming to newer students. This tutorial assumes you have a basic understanding of how to navigate the Maya interface, find menu commands, and
other basic computer file management skills.

This tutorial also assumes you are somewhat new to 3D software and animation concepts.
We will be using a basic pose-to-pose approach of animation. Pose-to-pose animation is what its name implies, creating character movement by establishing primary positions, or poses, and methodically moving the character from one pose to the next. Different, but just as valid methods such as straight-ahead or layered animation are not described in this tutorial.

Download Free PDF Tutorial "Maya Tutorial : Basic Walk-Cycle" here!

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May 19, 2009

Maya Tutorial - Wireframe Rendering

Word from author : "Rendering wireframes in Maya isn’t quite as simple as the “one click” 3D Studio Max method. You can, of course, resort to using a screen capture or the hardware render buffer. I’ve even tried using the “apply the UV Snapshot as your texture file” method."


If you will be rendering a turnaround or need something a bit more permanent I suggest creating a new camera and animating or locking it down. If you just need a quick shot, just create a camera bookmark in your perspective window. (Figure 01) This way you can easily come back to the exact same view and lens settings later.

Site link Maya Tutorial - Wireframe Rendering here!

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March 25, 2009

Male Green Frog in Maya

Once happy with the low poly, Male Green Frog in MayaThe main steps of how to make low poly "Male Green Frog" in Maya by Massimo Righi. This tutorial is made for advance user of Maya.

site link here!

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