July 23, 2009

3ds Max 8 Visual Handbook

This book was written for artists, designers, students, teachers, working professionals, and anyone who wants to build their dreams. At the beginning of each chapter, the introduction gives you a sense of the possibilities.The section headings present the theory you need just in time to do the step-by-step tasks that follow. Tips and tables give you important clues about pitfalls, shortcuts, and advanced techniques. By studying both the theory and the mechanics, you will be equipped not only to push the right buttons, but also to create art, solve problems, and invent solutions.

3ds max is one of the most powerful desktop 3D graphics programs available today. It is used for a wide variety of commercial and artistic applications, including architecture, computer games, film production, web design, forensics, medical visualization, scientific visualization, virtual reality, and fine art.
The chapters of the book are meant to be followed in order, but each one is designed to be able to stand alone. If you are new to 3ds max, the best thing to do is start at the beginning and work your way through the topics in order. More advanced students may want to skip to areas of particular interest.To use this book as a “how to” reference, look up your task in the table of contents or look up topics in the index. Extensive tables of commands may be found in the chapters as well as in the appendices.

Chapter 1 gets you up and running, from installing the program to navigating the interface and learning essential file commands.
Chapters 2–4 teach you how to create and select objects, control the display, render images, and navigate 3D scenes. Since the last edition of this book, new objects, group commands, and sidebars have been added.
Chapters 5–7 show you how to manipulate and animate objects using transforms, modifiers, and animation controllers.The sequence of topics has been significantly revised, in accordance with changes to the user interface as well as for clarity.
Chapters 8–10 explain more advanced modeling techniques, including sub-object editing and compound objects. New to this edition are sections on polymesh editing in Chapter 8 and AEC Objects in Chapter 10.
Chapters 11 and 12 describe the use of lights and cameras for illuminating and composing views of your scenes.The section on animating cameras in
Chapter 12 has been expanded to include more on walkthrough, flythrough, and flyby animations.
Chapters 13 and 14 cover materials and mapping, so that you can make your scenes realistic as well as beautiful. Special care went into these chapters to make the figures larger and more beautiful.
Chapter 15 rounds out the book with rendering and shows you how to add effects to produce high-quality pictures and movies. Many new figures have been added here for clarity, beauty, and visual interest.

Enjoy!

Download 3ds Max 8 Visual Handbook PDF File here!