July 23, 2009

Making of an Audi R-8

3ds max modeling tutorialIn this Making of, you will learn how to model an Audi R-8; or any vehicle for that matter. The principal is the same. For this Making of, you will need at least an intermediate knowledge of 3DS Max, or your preferred 3d application. This making of will be using 3DS Max 9, so if you have an older version or if you are using a different 3d application, your button configuration maybe be slightly different.

Word from author "I typically use vehicle blueprints, when available, for the modeling process. Although, you can use any reference photographs as well. When you are modeling
vehicles, you want to have plenty of reference photographs to view. I have over sixty reference photographs that I will be using throughout the entire time that I am modeling this vehicle. As you are gathering your reference photographs, you want to select many different angles, close-ups of certain parts; such as, headlights, tailights, wheels, and any distinct or unique grooves or parts of the vehicle. You can find all of the reference photographs by doing an image search in google or yahoo.

Something you have to realize, is that vehicle modeling is not easy or simple. There is no certain way to model a vehicle. Some people use box modeling, others use polygonal modeling or poly modeling, some use NURBS modeling or spline modeling. What I will be using and my personal preference is poly modeling. That is where you extrude the edge of a polygon to form the shape that you want. There is not a certain place to start your modeling when modeling a vehicle. Some start at the hood, some at the front drivers side fender well, some at the rear, and some at the roof of the vehicle. I usually start at the front drivers side fender, however, that is just your personal preference."

Download Making of an Audi R-8 PDF File here!