May 19, 2009

3DS Max Tutorial: Modeling the Ironman Helmet


Word from author : "When I first saw Adi Granov's Ironman Helmet design in the movie, I was overwhelmed by how he had designed something that looked so geometrically simple yet harbors such a high-tech sophisticated look. Very naturally I seek to replicate that design for the sake of my own satisfaction."



The first thing one must do before any modeling begins is to obtain a decent schematic view of whatever you modeling. Please note that this principle should not apply when modeling LARGE scale buildings or anything huge as the fillet effect would end up giving your large scale buildings that vacuum form plastic toy model look.

Site link 3DS Max Tutorial: Modeling the Ironman Helmet here!